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Real-time Raytracing Rendering

Instant Feedback, Quick Output, Excellent Quality

Based on the raytracing rendering technology, D5 Render strikes a good balance between speed and quality.

D5 GI Solution

NEW
About D5 GI ›

Proprietary real-time Global Illumination solution with adaptive sampling capabilities, which caches lighting information based on object location. It can instantly refresh effects when the lighting condition is changed.

Real-time Ray Tracing

NEW

Leveraging the power of GPU acceleration, you can swiftly export images and videos of superior quality almost instantaneously.

Large Scene Capability

NEW

Recursive data structure acceleration based on hierarchy significantly reduces the frequency of I/O communication between CPU and GPU, optimizing the drawing and calling of instance models when rendering. Using Texture Streaming technology to effectively reduce RAM usage.

High-Res Images/Panoramas Up To 16K

NEW

Image output supports multiple formats like .exr, .png, .tif, and more*, with preset resolutions and custom sizes up to a stunning 16K.

4K Video Rendering

NEW

Exports .mp4/.avi videos and renders frame sequences with channel options. Achieves 120 FPS frame rates at resolutions up to 4K.

Built-in camera movement templates and customizable camera paths & keyframes for better and easier video creation.

Virtual Reality

NEW

Connect VR devices to explore and experience the scene immersively. Available for Steam VR-ready devices, such as HTC Vive, Oculus Rift, etc.

Multiple Channels

NEW

Multiple channels (including Material ID, Sky Mask, Reflection, AO, Transparent, Z-depth, and AI post channel) can be exported while rendering for an easy post-editing with image processing software.

Super Sampling

NEW

With Intel XeSS (Xe Super Sampling) integrated, your rendering experience will come to the next level with AI-enhanced upscaling, enabling more performance with high image fidelity.

Support the latest Intel(R) Arc(TM) A5/A7 series graphics cards.

Support AV1, QSV encoding.

D5 SR Image Rendering *

NEW

Based on neural network super-resolution image generation algorithm and combined with multipass rendering feature maps, D5's self-developed super-resolution algorithm significantly improves image rendering speed.

Deep Learning Super Sampling (DLSS)

NEW
Learn more ›

Incorporates Nvidia DLSS technology to enhance real-time rendering precision and smoothness while also optimizing video memory usage for greater efficiency.

Accelerated Rendering Speed

NEW

D5 2.7 and subsequent versions greatly accelerate the render speed: up to 100%+ boost for animation render for a scene heavy in reflection and materials.

Phasing Animation

NEW

Designed for a simple and rapid visualization of structure phasing, avoiding the need of tedious keyframe settings.

Raytracing Detection

NEW

Integrates hardware-accelerated raytracing detection to reduce loading time and memory usage while improving the large-scale ray detection efficiency for Scatter components.

FPS Booster for Complex Geometry

NEW

Utilizes raytracing technology to analyze the mesh information, thus reducing overheads and significantly improving rendering performance (FPS) when processing complex meshes and scenes with a large number of geometries, resulting in a smoother real-time experience.

AI Capabilities >

AI Integration for More Efficient Creation

AI capabilities are here to speed up your creation.

AI-generated Material Texture Maps

NEW

Integrates various algorithms and strategies such as U-Net, GAN, Perceptual Loss, etc. Automatically generates normal, roughness and height/AO channel maps according to the base color texture map of the material.

AI Atmosphere Match

NEW

Integrates lightweight convolutional neural networks to identify the elements of reference images, and maps them onto the target scene using comparative learning algorithms to generate corresponding environment and effect parameters.

AI Ultra HD Texture

NEW

Based on AI Super Resolution, it enhances textures to 4K with one click, improving clarity and reducing noise while reserving texture details.

AI Make Seamless

NEW

Integrates AI Inpainting to specify a border of pixels around texture boundaries and transforms the primary framework of the model to seamlessly merge the textures.

Text to 3D

NEW

Generates 3d assets of realistic/cartoon/low-poly styles with texts in one minute.

AI Enhancer

NEW

Enhances details of rendered images (lighting, materials, characters, vehicles, vegetation, etc.). Supports enhancing specific areas or the whole image.

AI Style Transfer

NEW

Supports one-click conversion to watercolor, cartoon, scale model, pen sketch, pencil sketch, and voxel styles, as well as photorealistic effects such as sunset, nighttime, and seasonal variations.

Asset Tools

Landscape Design with Ease

Achieve natural or organized landscape with powerful asset tools.

D5 Scatter

NEW

A procedural scatter tool with multiple presets, to bring greater efficiency and creativity to landscape design.

Supports dividing the scatter area by color, with each area accomodating different plant species.

Scatter Preset Library

NEW

Dozens of presets for vegetation scattering are available in D5 Asset Library. Drag and drop the one you like to create lush and appealing landscapes in seconds.

Brush

NEW

Use the Brush tool for targeted placement of plants, featuring customizable options for brush radius, plant size, and density to refine your landscaping precisely.

Path

NEW

Employ the Path tool to seamlessly align vegetation along pathways or barriers, streamlining the process of creating orderly natural borders.

Advanced Grass

NEW

From D5 version 2.7, the grass material has been enhanced with advanced scattering and edge-trimming algorithms to precisely align with model edges. Existing grass materials have also been optimized with brighter colors and a denser appearance in aerial view.

Terrain

NEW

Integrates brush tools for terrain sculpting and texture painting. A variety of preset heightmap resources and material templates are available. Supports generating D5 Scatter areas on terrain.

Environment and Effect

Light and Shadow, Wind and Rain, All in Your Hand

Create stunning visual stories with atmospheric sky, weather, and professional post-production effects.

Custom HDRI

NEW

In addition to built-in HDRI (High Dynamic Range Image), custom HDRI resources can be imported to improve sampling performance and reproduce lighting effects accurately.

Geo and Sky

NEW

Quickly set the sun's position with geographic info such as time, date, latitude and longitude, or with custom parameters including altitude and azimuth.

Weather System

NEW

One-click generation of cloud/wind/rain/snow/fog, each with advanced parameters for precise control.

Volume Light

NEW

Utilizing Ray Marching in the ray tracing process, sampling the ShadowMap to simulate the realistic Tyndall effect.

Accurate Coloring Tool

NEW

Precisely adjust contrast, saturation, shadow, highlight and other tone-mapping curves to make objects look more solid.​

Precisely control the tonal values with Color Grading in the Effect panel.*

Cinematic Camera Effect

NEW

Create a cinematic scene through parameters including Bloom, Lens Flare, Chromatic Aberration, and Vignette.

Custom LUT

NEW

Use LUT (Look-Up-Table) files to calibrate the color or apply specific adjustments. Supports importing .cube files.

Outline Mode

NEW

Automatically outline objects in a scene to make cartoon and other stylized rendering in seconds.

AO Mode

NEW

In AO mode, we can adjust the Ambient Occlusion intensity for both preview and output. It helps improve the realism of your rendering, bringing a sense of space and artistic contrast to the scene.

Material

The New Generation PBR Material

Physically Based Rendering rules allow materials to exhibit accurate and unique results in all kinds of lighting conditions. Simplified PBR material templates help reduce the workload on creating and tuning materials.

Emissive

NEW

Click to enable emissive materials to create light sources, lightboxes, screens, etc. with ease.

Transparent

NEW

Effortlessly create clear/tinted/frosted glass and semi-transparent materials like gradient glass or frosted acrylic using the 'Affected by light' option and custom texture maps.

Water

NEW

Create a water surface with waves and control its flow velocity. Simulate water bodies of different depths.

Car Paint

NEW

Use car paint templates to quickly create materials with high-reflective varnish coatings, whose two reflective layers can have different Roughness parameters.

Displacement

NEW

With parallax mapping techniques, you can achieve natural bump effects such as fences and hedges using height and opacity maps.

Cloth

NEW

Adjust the opacity intensity to create a translucent fabric, and control the fur texture with Falloff parameter.

Custom Alpha

NEW

Quickly build hollow effects without modeling. Use black and white maps to define hollow areas.

Multimedia

NEW

Import video clips as material surface and present TV screens in animation.

Foliage

NEW

Simulates translucent sheets to create curtains, leaves, papers, etc.

Grass

NEW

Quickly generates large areas of grass. Supports adjusting the grass pattern and color using a texture map.

Subsurface Scattering

NEW

Creates realistic translucent materials, such as jade, wax and skin.

Caustics

NEW

Simulates realistic light refraction and reflection in real time.

Flowing Water

NEW

Automatically generates streaming animation on the material based on its basic color/basic color map to simulate flowing water like waterfalls, streams, and more.

UV Randomizer

NEW

Creates realistic water/ground materials to rotate and merge map edges, removing any visible repetition.

Efficiency

Build the Scene with Everything You Need

From basic light sources to plant brushes, we have all the intuitive and easy-to-use tools for you to build the scene.

Artificial Light Source

NEW

4 commonly used light sources, Point Light, Spotlight, Strip Light and Rectangular Light, are embedded in D5. Added Stage Light* and Projector* for specific needs.

Custom IES

NEW

Spotlight is built-in with IES (Illuminating Engineering Society) files and also supports customization.

Vegetation Tool

NEW

Includes Brush, Path, and Scatter to approach landscape projects of different scales with ease.

Path Animation

NEW

Uses Bézier curves to easily map out paths for characters and vehicles. Integrates random effect controllers to simulate lifelike city traffic.

Local Custom Material

NEW

Save edited materials to your local library and use them anywhere you need across projects. Supports batch management for custom categories.

Color Picker

NEW

Provides HSV, RGB, HEX and more color modes with interconvertibility, and also supports picking up colors from the screen.

Resource List

NEW

Effortlessly manage all the resources in your scene with the tree-structured resource list. Also supports layer management.

Custom Shortcut Keys

NEW

Set shortcuts according to your preferences and usual workflow.

Merge Projects*

NEW

Teamwork made easy. Supports merging up to 10 projects at the same time.

Section Tool *

NEW

Integrates Section Plane and Section Cube to view the internal structure of the models with layer control and adjustable fill colors/patterns.

D5 Studio

NEW

D5 Studio is a cloud workspace easily accessible from any location, on any device. Store your unique effect, brush, and other types of presets in D5 Studio to make resource management a lot easier for both individuals and teams.

Camera and View

Explore at Your Will

Simple camera settings. Intuitive view control.

Depth of Field

NEW

Much similar to the real-world camera, you can set focus on the object to be clearly displayed, and change the depth of field with the parameter "Blur".

Camera Rotation

NEW

Controls the horizontal rotation of cameras to produce impactful visuals.

Orthographic View

NEW

Orthographic views from 6 directions are presented in a 2D way with a shortcut to switch between them.

Multiple Display Modes

NEW

Includes lit, wireframe, and clay modes for viewport display. Supports displaying animated models in dynamic/still mode.

Auto-exposure

NEW

Auto analyzes the brightness to adjust the exposure. Perfectly simulates the human eye's capability to adapt to different lighting conditions, and helps create an appropriate exposure within seconds.

Camera Clipping Plane

NEW

Controls the clipping plane to hide objects. Anything closer to the camera than the clipping plane will not appear.

Two-point Perspective

NEW

Integrates Perspective and Two-point Perspective views.

Advanced Camera Tool *

NEW

Supports adding independent cameras with custom aspect ratios and picture-in-picture preview windows. Allows you to edit the scene while previewing the updated effects.

Walk Mode

NEW

Navigate a scene in first-person view with a human eye-level perspective, experience collision simulation when meeting obstacles, and even climb up and down stairs or slopes.

Models, Materials, Particles, and More

3D Assets Come to Life

A comprehensive built-in library full of high-quality assets. 2,000+ materials and 11,000+ models available for now, and still more to come...

Editable Materials

NEW

Curated materials for realistic visualization. Parameters and mappings are editable without limit. You can export the edited materials or save them to your local library.

Animated 3D Models

NEW

Include thousands of animated models of vegetation, characters, animals and vehicles. Support configurable settings for some of the assets, such as light on/off controller for vehicles.

Furniture and Decorations

NEW

Specifically optimized furniture pieces and decorations from our collaborators.

Dynamic Particles

NEW

Include fire, fountain, smoke, and many other particles. Support ray-tracing and realistic collision effects.

Plants and Nature Elements

NEW

Include over 4,500 landscape element models such as trees, bushes, grasses, rocks, and more.

Decal

NEW

Applicable for surfaces of models to enrich details. Road signs, damaged walls, water stains, graffiti and other options are included.

Scatter Presets

NEW

Presets for organic or cultivated meadows help you easily create delicate landscape design.

Interior Parallax

NEW

Create well-decorated interiors for your archviz scenes using just one plane. Whether commercial or residential, D5 interior parallax models enable easy setup of interior spaces, complete with curated layout and lighting.

Backdrop Plane

NEW

Urban or natural environment circular maps to enrich the distant skyline, which also contribute to the glass reflection. Simplify the process of faking the background and adding scene details with Backdrop Planes.

Asset Combos

NEW

Pre-set asset combos such as groups of plants or characters for speeding up large-scale layouts. You can also customize your own go-to combos and save to the local library for reuse across projects.

Local Library

NEW

Manage and search for your own models and materials in the Local Library with ease. No need to rummage through your PC files any more.

Terrain Templates

NEW

Over 40 heightmap resources available. Drag and drop one onto the ground, and it will instantly generate realistic terrain accordingly. An array of material templates for various terrain surfaces is also included.

Workflow

Build Your Own Workflow

Direct File Import

NEW

Supports importing .skp, .3dm, .d5a files, as well as .fbx and .abc files.

Sync Plugins

NEW

D5 Render supports sync for SketchUp, 3ds Max, Rhino, Revit, Archicad, Blender, C4D, and Vectorworks.

Real-time LiveSync

NEW

Supports LiveSync for SketchUp, 3ds Max, Rhino, Archicad, and Vectorworks. Any adjustments to models or materials in the modeling software are synced into D5 in real time.

Light Sync

NEW

Supports one-click sync of lights created in SketchUp, 3ds Max, Rhino, Revit, Archicad, Blender, C4D, and Vectorworks and matching them to corresponding D5 point lights, spotlights, and rect lights.

Material Compatibility

NEW

Supports reading attached materials when importing .skp and .3dm models. Material editing in modeling software can be updated in real time with LiveSync.

Camera Animation Sync

NEW

Sync camera animations with keyframe settings from 3ds Max/Cinema 4D into D5 Render.

Grouped Import

NEW

Reserve the group/layer structure for models when exporting them from 3ds Max, SketchUp, Rhino and Revit into D5. Facilitates phasing animation creation and model management.

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